Volume: Vol-4024 CH&CMiGIN 2025 |
Year: 2025
Paper: « paper35 | paper36 | paper37 »
Technical implementation of a visual novel as a tool for gamification of learning in accordance with cyber hygiene requirements
- Oleksandr Bobarchuk
- Andrii Tolbatov
- Olena Matviichuk-Yudina
- Natalia Boltivets
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